One Night to Build God is a first-person 3D point-and-click horror experience created for Bradley University's "Kaboom's Backlog" jam. Playing as a cultist trying to rebuild a broken god, you must manage security cameras, 3D printers, and drones while fighting off a shadowing monster roaming the hallways.
One Night to Build God was initially going to be a solo project, but after receiving interest from my artist peers I found myself leading a small team for the project's duration. During this time I directed the team in creating art assets and mixing audio as I programmed the game and designed it's systems. While the project was ambitious and unable to reach it's full potential within the 48 hours, I am ultimately satisfied with the game's ambience, mechanics, and balance of tension and horror.
One Night to Build God was created in less than 48 hours using the Unity engine.
Play One Night to Build God here or in the embed below.
Controls: Left and Right Arrow to turn, Down to exit a screen, Left Click to interact.