SoulSync City is a fast paced first person movement shooter built on combo-based weapons gameplay and set in a gritty cyberpunk future. Iterating on the dual-wielding mechanics of Freelooters, SoulSync City focuses on a "kinetic pistol" that does more damage based on the player's movement speed, encouraging them to use the other equipment at their disposal to tear through the game's four levels at breakneck speed.
On SoulSync City, I fulfilled a number of roles throughout the game's long development. At the project's inception, I was tasked with programming the framework for the game's weapons system. This led to me taking up a weapons designer role as I programmed and designed both the kinetic pistol and the game's Overdrive tool: a three-use teleportation ability that locks on to and instantly slays enemies. As the game made a major pivot in the second half of the project, I was moved to level design, and did all of the initial design work for the game's second level Hardline. Throughout the project I was tasked with providing supplemental help to programmers and designers on the levels, enemies, combat, and a number of the game's other systems.
SoulSync City was by a team of 25+ people over the course of a year using the Unity engine.