Rustblood is a first/third person survival-exploration game where you travel in your mech across a desolate alien wasteland, making frequent stops to scavenge for supplies and repair your mech. Rustblood is built around it's core mechanic of swapping between first person shooter gameplay and third person mech gameplay. Damage taken in the mech can only be repaired from outside of it, and resources cannot be collected while in the mech, forcing the player to shift between states of vulnerability.
As a programmer and designer, my tasks on Rustblood revolved around every aspect of the mech. I created and designed it's movement, combat and fuel mechanics, as well as developed it's animations, even down to the inverse kinematics in it's walking.
While this project was overambitious in it's scope, I feel as though it hits the core experience we strived for from the start. Unfortunately due to the time constraints of a 4 week prototype, the map ended up being empty and under polished. Rustblood became our team's benchmark for scope, and the lessons we learned paid dividends to our next prototype: Freelooters.
Rustblood was developed by a team of 8 over a 4 week period as a prototype using the Unity engine.